Bug fixes, full monitor and controller support
Galactic Neighbor Wars » Devlog
I did the math and made this code so that the game will work correctly at any resolution:
if(Camera.main.aspect > 10f / 16f){
float aspectScale = ((10f / 16f)/Camera.main.aspect);
Camera.main.rect = new Rect ((1-aspectScale)/2, 0, aspectScale, 1);
}
Also, you can now freely bind controls to controller axes as well as buttons.
Lastly, the purple ship no longer has double maximum speed.
Files
Galactic Neighbor Wars - Android.apk 51 MB
Aug 18, 2017
Galactic Neighbor Wars - Standalone.zip 37 MB
Aug 18, 2017
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Galactic Neighbor Wars
Pick your loadout and hurl astroids to chase them out of your galaxy!
Status | In development |
Author | Warping Realities |
Genre | Action |
Tags | 16-bit, 2D, Multiplayer, Pixel Art, Sci-fi, Space |
Languages | English |
More posts
- All monitors and controllers supportedSep 11, 2017
- Added symmetrical cursor and interfaceAug 15, 2017
- Fixed nullreferenceexception when clicking ships or planetsAug 01, 2017
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