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Galactic Neighbor Wars
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Devlog
All monitors and controllers supported
September 11, 2017
by
Warping Realities VR
#input, #monitors, #ammo count
After adding this little piece of code, you can now play the game as intended on any monitor, even without rotating the resolution. if(Camera.main.aspect > 10f / 16f){ float aspectScale =...
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Bug fixes, full monitor and controller support
August 18, 2017
by
Warping Realities VR
I did the math and made this code so that the game will work correctly at any resolution: if(Camera.main.aspect > 10f / 16f){ float aspectScale = ((10f / 16f)/Camera.main.aspect); Camera.main.rect =...
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Added symmetrical cursor and interface
August 15, 2017
by
Warping Realities VR
Small changes to the UI to make it useful from both ends of the display...
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Fixed nullreferenceexception when clicking ships or planets
August 01, 2017
by
Warping Realities VR
Should make it less annoying for pc users :)...
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