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Galactic Neighbor Wars

Galactic Neighbor Wars

← Return to Galactic Neighbor Wars

Devlog

  • All monitors and controllers supported
    September 11, 2017 by Warping Realities VR#input, #monitors, #ammo count
    After adding this little piece of code, you can now play the game as intended on any monitor, even without rotating the resolution. if(Camera.main.aspect > 10f / 16f){ float aspectScale =... Continue reading
  • Bug fixes, full monitor and controller support
    August 18, 2017 by Warping Realities VR
    I did the math and made this code so that the game will work correctly at any resolution: if(Camera.main.aspect > 10f / 16f){ float aspectScale = ((10f / 16f)/Camera.main.aspect); Camera.main.rect =... Continue reading
  • Added symmetrical cursor and interface
    August 15, 2017 by Warping Realities VR
    Small changes to the UI to make it useful from both ends of the display... Continue reading
  • Fixed nullreferenceexception when clicking ships or planets
    August 01, 2017 by Warping Realities VR
    Should make it less annoying for pc users :)... Continue reading
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