All monitors and controllers supported
Galactic Neighbor Wars » Devlog
After adding this little piece of code, you can now play the game as intended on any monitor, even without rotating the resolution.
if(Camera.main.aspect > 10f / 16f){
float aspectScale = ((10f / 16f)/Camera.main.aspect);
Camera.main.rect = new Rect ((1-aspectScale)/2, 0, aspectScale, 1);
}
The game now also supports any controller configuration you can think of from the in-game options screen. Also in the Android version.
Lastly, I upped the general ammo count for all weapons.
Files
Galactic Neighbor Wars - Android.apk 51 MB
Sep 11, 2017
Galactic Neighbor Wars - Standalone.zip 37 MB
Sep 11, 2017
Get Galactic Neighbor Wars
Download NowName your own price
Galactic Neighbor Wars
Pick your loadout and hurl astroids to chase them out of your galaxy!
Status | In development |
Author | Warping Realities |
Genre | Action |
Tags | 16-bit, 2D, Multiplayer, Pixel Art, Sci-fi, Space |
Languages | English |
More posts
- Bug fixes, full monitor and controller supportAug 18, 2017
- Added symmetrical cursor and interfaceAug 15, 2017
- Fixed nullreferenceexception when clicking ships or planetsAug 01, 2017
Leave a comment
Log in with itch.io to leave a comment.